Two great nations, destined never to find peace, vanished overnight. One is now an irradiated hot-zone where nothing survives. The other, a sparsely populated wasteland, has plunged into anarchy and chaos. Water, gas, and food are the only currencies that matter on a continent ruled by bullets, brutality, and bloodshed. Welcome to the Devil’s Run!
This 320-page full colour hardback contains:
- High-octane action fuelled by rules for two turbo-driven systems. This corebook contains the full system for the 2d20 ruleset, plus mechanics to risk the Devil’s Run using the Savage Worlds Adventure Edition system.
- A brief history detailing the collapse of civilisation as we know it, stretching from before the launch that started it all, to the current state of the world twenty years later.
- A detailed description of the former West Coast, including descriptions for several of the larger factions that battle to dominate its war-torn highways.
- Tips and tools designed to help GMs create interesting runs, plus a chapter dedicated to the various allies and enemies that might help or hinder a run. The rules of the road offer some structure to the post-apocalypse.
- An overview of the world at large and the few remaining superpowers that strive for dominance over rapidly dwindling resources.
- A complete toolkit of vehicles, weapons, and gear designed to get the characters ahead of the pack in the post-apocalyptic future of the Devil’s Run.